current prototype (documentation) uoft tutorial submission This project has taken awhile to come together… but it’s finally showing signs of being something potentially cohesive (at least to me!). The current draft is a submission for the final course in a creative writing certificate, where I will hopefully further develop the poetry & prose, characterization and storyworld. The prototype helps with envisioning/ designing the interaction flow. This is the 2nd variation of the interaction design… the first was an interaction design that manifested in a Twine prototype. It wasn’t pretty, but without going through the process, I wouldn’t have landed on a dossier structure. The aesthetics are placeholder. Ideally, I’d like to have an aesthetic approach that dovetails with a fine art graphic novel… as potential storyline extensions are likely to develop in that direction. The aesthetic reference will likely be in the direction of “Kabuki: Metamorphosis” (David Mack), or “The Wrenchies” (Farel Dalrymple) as a very distant second. Advertisements
For the IACX73545 Dossier project … read more here. Production budget This budget covers the costs of taking a fully developed concept to a commercially viable prototype. It follows the CMF budget format for prototype development. The project assumes the app development portion of the app project will be covered by a production partner, so the breakdown of these costs are not provided at this stage. The budget also assumes the prose writing/ audio scripts will be complete and a handful of prototyping of the VR and audio scenes are (hopefully) complete (by me). Audience feedback / questionnaire This proposes an approach/ questionnaire to initial and on-going research throughout the development/ launch of the app.
This outlines an interaction design for an exhibition flow inducing curiosity in short-form narrative content. The focus is on the interaction design rather than the tech setup. Once the tech specs/ limitations are explored, the UX design aspects (shape/ size of projection screens, projectors used, sensor specificity) will all shift. While it is questionable whether an arduino microcontroller can accommodate the electricity this interaction requires, the interactions from a conductive paint sensor, to microcontroller to light source + screen is actually feasible. JRAMLOCHAN_process JRAMLOCHAN_reflectionpaper
A business plan for an app we developed… loosely based on CookPad out of Japan and the US-based Yummly, it was envisioned as a social network for all things food + sustainability. Read the Sous-Chef business plan Developed with Emily Dame + Janae Roomes.
A draft and initial play through of an interactive structure… once I’ve worked out the flow in Twine, will likely re-program it in processing + flash. Play IA#CX73545 AUTHOR’S STATEMENT / IA#CX73545 IA#CX73545 is an interactive Twine game I created. It follows the activities of an intergalactic anthropologist (Journee) on a research mission to Earth from multiple vantage points. Journee’s Earth mission is a ruse to ascertain the location of two activists-turned-terrorists (Auden & Aiden), known for undermining the political infrastructure of their galaxy. A secondary objective of Journee’s mission is to test the military grade alien camouflage she was given to appear human. Journee is unaware of both objectives, believing she was sent to Earth in an official capacity to study human language. With the collapse of Auden & Aiden’s planet, resulting in a civilization of asylum seekers scattered around the universe, Auden’s Earth exile begins to catalyze his increasing political prominence across the galaxies, as he attempts to unite his people and evade the authorities. The story takes the form of Journee’s autoethnographic …
mobile app This mobile app is an attempt to simplify the task of tracing Indo-Trinidadian ancestry, by making archival records more accessible. This task only became possible in 2011, when the indentureship records were made available to the public through support from UNESCO’s Memory of the World Program. The records, however, are still not easily accessible due to the historical structure of the colonial registers. Trying to trace family ancestry usually requires oscillating between the national archives (Trinidad & Tobago) and elder family members. With relatives dispersed around the world, it is common for such a project span North America/ Europe and the Caribbean, and take several years to complete the project. Incomplete information at each point of contact requires multiple trips. When gathering information at various points of contact, it would be beneficial to have access to a summary of various archival records/ fonds (ie. ship arrival dates/details, maps of plantations with workforce info, etc) to help narrow towards the most accurate date range to focus on when you do eventually delve into the national archives. Even when at the …